A little experiment, about an hour to mock this one up. Still uncertain about layout design for shots of the city, created this washy approach as a test for this part of the film. Needs more detail/contrast, this one's probably about half complete, but its conveniently simple and wouldn't take much time to colour a bunch of layouts this way.
EDIT: Continued work on this image, bigger palette, more detail. Still not happy wiff eet.
EDIT The Second: Small adjustments to lighting, we'll call this good enough
.
Saturday 28 February 2009
Sunday 15 February 2009
Pub!
Last one of these I'll post for a while, got some serious amounts of animating to be decimated, so colouring layouts moves lower in the order of things. Pleased with this one, took too long and my eyes are bleeding, but it'll do.
Debris from ceiling will be animated to floor in case anyone wonders where all the ceiling went.
Debris from ceiling will be animated to floor in case anyone wonders where all the ceiling went.
Thursday 5 February 2009
Opening Sequence Layouts
Figured I'd post these now before I call them complete, just in case I've missed anything. Conveniently, the opening 30 seconds of my film only require these 3 layouts plus the other from my last post; here's where they're at.
The coherence of the lighting needs to be addressed, the top image is definately too bright compared to the first (in previous blog). Also, the doorway in the second image will be brightened, though I like the contrast it creates. Lastly, the top layer of paper in the stack is different between the two bottom images, I'll fix this too.
AND, I need to put something on the newspaper to make it a newspaper. Otherwise its just a stack of paper. Which is bad. Yeah.
The coherence of the lighting needs to be addressed, the top image is definately too bright compared to the first (in previous blog). Also, the doorway in the second image will be brightened, though I like the contrast it creates. Lastly, the top layer of paper in the stack is different between the two bottom images, I'll fix this too.
AND, I need to put something on the newspaper to make it a newspaper. Otherwise its just a stack of paper. Which is bad. Yeah.
Sunday 1 February 2009
Refined Aesthetic
A little work in progress image, the film's first shot digitally painted. As previously mentioned, my approach to layouts will depend on their place in the story i.e. as it unfolds, their design will reflect its intensity.
In this case, the atmosphere is pretty mundane. The lead character will be lying almost dead central in the frame, looking pretty worse for wear. Small details still need to be added, such as decorating posters on the walls and defining edges, but these can wait for the moment. Hopefully the time required to produce these images will balance itself with other layouts simpler graphic approach as demonstrated in my previous post.
In this case, the atmosphere is pretty mundane. The lead character will be lying almost dead central in the frame, looking pretty worse for wear. Small details still need to be added, such as decorating posters on the walls and defining edges, but these can wait for the moment. Hopefully the time required to produce these images will balance itself with other layouts simpler graphic approach as demonstrated in my previous post.
Sunday 25 January 2009
Graphic Aesthetic Experiments
This pair of images are small tests, experimenting with graphic stylisation in my coloured layouts. The images themselves are not layouts from the film, but were mocked up so that I could clarify colour, texture and composition. As my film progresses I will create layouts that compliment the story through colour and style, using this to emphasise the plot.
Obviously, this is a stylised impression of scenes occuring in the sky. Because of the long focal distance in some shots, I want the layouts to retain interest and create a good sense of scale. Clouds will be paralaxed, though only slowly so as not to disrupt the composition.
This lineart for this image was created pretty quickly, so doesn't have the final layouts level of detail. Also, the perspective's pretty broken, it looks like something from Blade Runner and the composition's sloppy, but stylistically, I'm pretty happy with it! Masking lineart in photoshop means it can be coloured to compliment its contents, something I may use on animated elements if time permits.
Obviously, this is a stylised impression of scenes occuring in the sky. Because of the long focal distance in some shots, I want the layouts to retain interest and create a good sense of scale. Clouds will be paralaxed, though only slowly so as not to disrupt the composition.
This lineart for this image was created pretty quickly, so doesn't have the final layouts level of detail. Also, the perspective's pretty broken, it looks like something from Blade Runner and the composition's sloppy, but stylistically, I'm pretty happy with it! Masking lineart in photoshop means it can be coloured to compliment its contents, something I may use on animated elements if time permits.
Saturday 24 January 2009
More Cel Shading
Wednesday 21 January 2009
Cel Shading
One possible method for colouring frames, pleased with result but realistically far too time consuming. Colour pallet is preliminary, although I quite like it. Will attempt some vector based fills next, hopefully will eliminate work time. Lighting in images is pretty dynamic, won't always be so melodramatic. Colours in layouts may also effect overall hue.
Tuesday 20 January 2009
Our Hero Develops...
Further design ideas for lead character; slowly but surely this is nearing completion.
The images above are based loosely on the character's design from my animatic, but anatomical adjustments have been made. Now he has a forehead!
Decided fairly quickly that I'm going to lose the crazy hair, mainly due to its lack of form and demanding need for secondary actions. As a result he's been left bald - still considering a beard and bedhead combo.
Studying form lead to another possiblity, giving him a mask, The Phantom style. These designs are much closer to what I've aimed for, flexible but solidly constructed. A little concerned he may be losing his hungover edge, but hoping he acheives a hybrid animation/comic aesthetic.
The images above are based loosely on the character's design from my animatic, but anatomical adjustments have been made. Now he has a forehead!
Decided fairly quickly that I'm going to lose the crazy hair, mainly due to its lack of form and demanding need for secondary actions. As a result he's been left bald - still considering a beard and bedhead combo.
Studying form lead to another possiblity, giving him a mask, The Phantom style. These designs are much closer to what I've aimed for, flexible but solidly constructed. A little concerned he may be losing his hungover edge, but hoping he acheives a hybrid animation/comic aesthetic.
Friday 16 January 2009
Secondary Character Scribblings
Although I was initially uncertain about their suitability in the finished animation, the secondary characters featured in the animatic may not need to be replaced. Generally, they've received positive feedback, despite simply being blobs with smiley faces. So long as they retain a look that doesn't disrupt the aesthetic of the rest of the animation, I'll leave them as they are, but this may require foreshadowing e.g. in pictures in the newspaper article.
Here's a couple of sketchbook pages experimenting with said emoticon-esque persons. The colour test on the second page is only preliminary; in retrospect I'm adverse to giving them garish yellow faces.
One major advantage to this overly simplified/stylized design is that it'll allow me to animate a large number of these characters in a much shorter amount of time than something more complex. Considering they'll be in small crowds, this is very useful.
Here's a couple of sketchbook pages experimenting with said emoticon-esque persons. The colour test on the second page is only preliminary; in retrospect I'm adverse to giving them garish yellow faces.
One major advantage to this overly simplified/stylized design is that it'll allow me to animate a large number of these characters in a much shorter amount of time than something more complex. Considering they'll be in small crowds, this is very useful.
Character Development
This post is comprised of a number of pages from my working sketchbook, illustrating the development of my films lead character. I'm not entirely happy with his appearence in the animatic, although as it has progressed, so has his design.
Having established a number of general principles for draughting the eyes, I turned my attention to the construction of the head itself, attempting to keep it as simple as possible to increase its ease in drawing. An influence from animation of the 1950's encouraged this.
Although I liked the way these designs were developing, paying more attention to accentuating perspective and simplicity, they consequently began looking very simlar to Samurai Jack. Likewise, I thought the overall appearence was looking too rigid, almost anime esque i.e. I wasn't having fun.
The design was becoming too flat, with features that appeared stuck onto the construction rather than being a part of it. The effect makes the character look like something from Thomas the Tank Engine.
Because of this I have considered the overall structure of the face from a more anatomical stand-point in order to reduce this effect. Although it may initially complicate the design, I'm hoping that it will allow me to compromise with something functional, but versatile and funny.
This has also allowed me to tackle another part of the design that had confused me - the chin. From studying the skull, I can now render a mighty chin worthy of any superhero.
My epic character design journey continues...
My main concern is to keep him appealing while ensuring his design is solid i.e. does not change drastically as the film progresses. However, this doesn't mean I want to create something completely prescriptive, but more a design based on readable forms and construction.
I've left page annotations on the images because they save some explanation, although there's a lot of left over rubbish.
After looking at Heroes for visual influence, I studied their characteristic eyes.
Having established a number of general principles for draughting the eyes, I turned my attention to the construction of the head itself, attempting to keep it as simple as possible to increase its ease in drawing. An influence from animation of the 1950's encouraged this.
Although I liked the way these designs were developing, paying more attention to accentuating perspective and simplicity, they consequently began looking very simlar to Samurai Jack. Likewise, I thought the overall appearence was looking too rigid, almost anime esque i.e. I wasn't having fun.
This became increasingly apparent.
The design was becoming too flat, with features that appeared stuck onto the construction rather than being a part of it. The effect makes the character look like something from Thomas the Tank Engine.
Because of this I have considered the overall structure of the face from a more anatomical stand-point in order to reduce this effect. Although it may initially complicate the design, I'm hoping that it will allow me to compromise with something functional, but versatile and funny.
This has also allowed me to tackle another part of the design that had confused me - the chin. From studying the skull, I can now render a mighty chin worthy of any superhero.
My epic character design journey continues...
Subscribe to:
Posts (Atom)